Runes of Magic: Store Announced
Posted by Altered Confusion on January 20, 2009

Runes of Magic, the MMO from Frogster, in which the creators are quoted in saying they took the best of all MMOs and put it in their game, now has a micro-transaction item shop open to the public. For those willing to fork over some cash you can now gain items that will help with your adventures, and lessen the grind.
For those who don’t know, Runes of Magic is a free to play MMO, at least in the states, but I’m sure that’s a global thing. Frogster America released this press release to unveil not only the store, but also give people who haven’t tried the game yet a look at what the game is all about.
SAN FRANCISCO – January 20, 2009 – Frogster America, Inc. today announced that the item shop for Runes of Magic, the Massively Multiplayer Online Role-Playing Game (MMORPG) that is redefining the standard for free-to-play titles, is now open and players have the option of purchasing items that will enable them to achieve their goals in the game world faster. With an exciting and engaging story, more than 1,000 quests at launch and 30 character class combinations, Runes of Magic is the most immersive, content-rich, free-to-play MMO game ever created. The item shop will allow players that are interested in a specific item, or too busy to wait for random item drops, to quickly upgrade their armor, weapons, spells and more.
“Runes of Magic is a free-to-play game, and we want to ensure we are creating a game that appeals to the widest possible audience,” said Sean Kauppinen, president and CEO of Frogster America, Inc. “Many players don’t have the time to wait for randomly dropped items that could enhance their overall gameplay experience. For those players, and players that have their heart set on a specific item, we have opened the item shop and are looking forward to delivering a fun, immersive, and social online game that appeals to the widest possible audience.”
Runes of Magic went into the open beta in December with English and German versions, and more than 300,000 players have already entered the world. Anyone interested can now download the game for free at: www.runesofmagic.com.
About Runes of Magic
Runes of Magic is the Massively Multiplayer Online Role-Playing Game (MMORPG) that is redefining the standard for free-to-play titles. With an exciting and engaging story, more than 1,000 quests at launch and 30 character class combinations, Runes of Magic is the most immersive, content-rich free-to-play MMO game ever created. More than 300,000 people have already signed up and entered the world with hundreds of thousands more expected as word of the game’s features and community spread each day. Already a winner of multiple awards for its content and overall gameplay, Runes of Magic is expected to be a major international hit in 2009 and beyond. For more information, please visit: www.runesofmagic.com
Runes of Magic features
· Free-to-play: no monthly fees, free download
· Extensive dual class system (six primary and secondary classes)
· Versatile spell- and attack-combinations
· Enthralling background story
· More than 1,000 quests and quest series on launch
· No zone boundaries thanks to seamless architecture
· Dungeons: Instanced and tile based as well as persistent
· Individually developable skills and spells
· Armor sets with special bonuses
· Dynamic item system with hundreds of runes for upgrading
· Optional PvP system with arena battles and guild wars
· Ranking system with player-ranking lists
· Multitude of unique mounts
· Epic crafting system with the chance to improve existing items
· Personalization of player houses through individual furnishing
· Reputation system
· Customizable user interface with the option to use Add-Ons
· Map and radar system to find dealers, resources and quests easily
· In-game auction houses for trading items
· Teleport-Runes for instant travel
· Mouse and keyboard controls for movement
· Regular updates with new content
· Cross-server fights in three-server-battle in development
· Guild houses in special zones in development
I personally, if I go back to the game, will not be spending my hard earned money on weapons. I’m not a huge fan of fast tracking certain aspects in a game, where those who truly want to play it get penalized for not spending money. We’ll see how this game fairs overall.
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