Altered Confusion™

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Archive for August 1st, 2008

Apple I-Touch: Labyrinth Light Edition Review

Posted by Altered Confusion on August 1, 2008

Labyrinth Light Edition is a game in which you have to navigate a metal ball through a maze using the twists and turns of your i-touch/i-phone. This game really reminds me of the old wooden maze that my friend had where you had to twist knobs to make the maze tilt to move the ball through it.

The graphics aren’t what I’d call the top of the line, but they look crisp and the animation for the ball falling in a hole looks really nice. Each level available in the Lite version is unique and the walls in each level look smooth and look like they belong to each other.

I really wish that this game had more content, but I know that this is more of a demo for what you could get if you were willing to spend some cash. There are 10 levels to deal with and after completing each level you’ll be given the time in which it took you to successful traverse the maze.

The one thing that I do like about this game isn’t actually part of the game. There is a calibration mechanism that you can set and see to make sure that your device is doing what you think it is doing. Basically it looks like two levels with a bubble moving around. I give this game a 7.8 out of 10.

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Apple I-Touch: Marble Mash Lite Review

Posted by Altered Confusion on August 1, 2008

Marble Mash Lite reminds me of those party favors that had a small metal ball in a maze and you had to navigate the ball through the maze. This game has potential but I don’t think it quite lives up to what it could be, now of course this is the lite version, but I’m guess that the regular just has more levels.

I do like the fact that I get a score for completing a maze in enough time. However the only way that you lose the game is to run out of time, at any time when the time bar is getting dangerously close to expiring just drop your ball into a hole and you get to start over from the beginning of the level with no penalty (the time bar has been refilled). You also get infinite continues unless you let the timer expire. This part of the game seems inconsistent since there is and there isn’t a way to lose when you lose.

The other gripe I have about the game is the obvious reuse of textures, and the appearance of object placement in the levels. You can see the stretching of the pixels in certain pieces on the level, and you can see that it looks like some of the level design was rushed as you can see the objects not completely lined up.

I do like the fact that the ball goes at a pace that I feel comfortable about, and I do like the challenge that each level uniquely gives the user. I give this game a 6.8 out of 10.

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