Altered Confusion™

The Place For Game Reviews and Comics

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Archive for August 31st, 2008

New News of a sort

Posted by Altered Confusion on August 31, 2008

Well I have good news and bad news for the site, well for just a little bit. The good news first is that I’m not going anywhere, the site is going to continue to get updates and whatnot.

The bad news is that I recently broke my left hand, and seeing as I’m left handed and require 2 hands to do really awesome typing the amount of work is going to be a bit slower. Also the comic, I’m not exactly sure how much I’m going to be able to do, but believe me when I say that I’m not going to let something like a restrictive cast stop me, it just takes a bit more out of the left arm because of the angle I have to type at.

So here’s to my fast recovery so I can get back to doing what I love, and hopefully somethign that people enjoy reading.

Also I just want to make a comment about the Comic ranking, I’m pretty sure that the ranking would be higher if their program that checks for updates worked on the site, but seeing as half the time the tracker throws out a warning, it’s not getting the attention it deserves.

– Hawk

aka: AlteredConfusion

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Tales of Vesperia Review

Posted by Altered Confusion on August 31, 2008

Tales of Vesperia is the latest addition to the tales franchise. You will once again have to take up the mantel of a misunderstood hero who starts out on an adventure for their own motives, but ends up saving the world instead. This is the first Tales game to make it to the XBOX brand, and I’m sure after seeing the sales go through the roof in Japan, Microsoft will hope that this isn’t the last.

Teh graphics are pretty solid, they’re not going to blow you out of your chair but the look smooth, and the the animations look good. It has that anime feel to it, which I really don’t mind, and each town you go to looks unique.

The controls are pretty simple, and your combos that you’ll be gaining through the game will be executed through the use of the analog stick plus the A button. Your X button is going to be your block button, which if you’re going to get anywhere in the game you’re going to have to master. Your B button will be doing your normal attacks.

The music doesn’t stray whatsoever from the formula that’s been in place for the majority of the Tales series, you can tell when you are above land on the world map, when you’re in a friendly city, when you are in a dark sinster dungeon, etc.

One thing that I do like, and I’m pretty sure its an addition is the synthesis menu that will become available at shop screens. Basically all those ingredients that you pick up from fights can be used for something, so don’t sell them. Actually in addition don’t sell any of your weapons either because they can be the base for a powered up weapon down the road. In Tales of the Abyss you turned all the ingredients in and you got a random item, this time around you are specifically choosing that item.

This game is solid, there’s no way else to put it, but you are going to have to have some patience if you think that attack alot and block seldomly will get you through the game. You will find that most bosses will rip you to shreds with that strategy. So I give you this little bit of wisdom, level up all your characters, get them to discover new skills, make sure you have no problems with enemies near a boss fight, and finally SAVING is your friend (I can’t stress that enough). You will find that the game really doesn’t start going till at least 3-4 boss fights in, and that’s around 8 hours into the game (well it was for me, at least). You can’t go wrong with this latest Tales game, in my opinion a stronger game than Tales of the Abyss. I give this game a 8.2 out of 10.

Posted in review, XBOX360 | Tagged: , , , | 1 Comment »

Lumines Review

Posted by Altered Confusion on August 31, 2008

Lumines is one of those puzzle games that once you figure out the game you are addicted to. Of course once you are addicted to it you have those monumental moments of frustration, but you can’t put the game down.This was pretty close to a launcg title for the PSP, if not one. The simplicity of the controls and the rules made it accessible to many different people.

The graphics were too much to stare at, but this game didn’t have to be graphically intensive. The different icons that you could setup for your character, the change in color of the blocks, and the change in background was sufficient for this title to draw a gathering.

The music was mostly techno but its beats kind of went along with the game so I think even non-techno people could get past the music.

The controls were probably the easiest thing about the game hold on to your X button, and your directional keys and you were set.

Overall this game probably could have had some more stuff, but it did have a true puzzle mode (which you had to make certain patterns to clear a level), multiplayer, versus mode (where you’d try to get past a computer opponent to get to the next level), and of course the regular mode. This game’s following has been so big that a sequel and an XBOX360 Live Arcade port have been created. I give this game a 8.5 out of 10.

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