Altered Confusion™

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Posts Tagged ‘Final’

Why remake Final Fantasy 7 when you can remake Final Fantasy 3? Again?

Posted by Altered Confusion on March 29, 2011

Over the podcast’s lifespan, the topic of video game remakes has came up a couple of times and Final Fantasy 7, one of the most popular and iconic RPGs ever, always seems to come to the forefront for games that maybe should be remade.  So, color me surprised to learn that a Final Fantasy game is being remade, but is intead Final Fantasy 3, which is available on your iPhone & iPod touch today and the iPad in April.  Among the product features:

Want more of the story, then head over to the Main Site.

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Crystal Chronicles: Echoes of Time gets US release date

Posted by Altered Confusion on January 26, 2009


Final Fantasy: Crystal Chronicles: Echoes of Time officially has a North American release date. Both the Wii and the DS versions of the games, that you’ll be able to play along side each other will drop for $40 on March 24. Now I know that there are those out there that remember the last try at inter-connectivity between a Nintendo console and portable device, but it looks like this time around instead of having to get all those cables, you’re going to be able connect wirelessly. Also as reported before, in the Wii version you’re going to be able to use you Mii as a character in the game. If memory serves me correctly this is the first major title in a while to show Mii support, I’m not counting the mountain of mini-game games out there, though.

So if you are a fan and are dying to get your hands onto the next Crystal Chronicles, and are in the US, your time is near. My only hope for the game is that they did away with having to carry around that bucket, I know it was an ingenious way of not having to deal with split screen, but it was a pain in the ass nonetheless.

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Square Enix Cleans Corruption in FFXI

Posted by Altered Confusion on January 23, 2009


Square Enix has come out and said that through an investigation into players abusing exploits in the MMO Final Fantasy XI’s Salvage and Assault. Apparently there were players out there that were able to obtain multiple items from treasures and rewards.

This apparent bug was known by many players, and was patched during an emergency maintenance on November 26, 2008. At that point Square Enix started their investigation.

After looking through a years worth of logs, Square Enix decided the following.

“As a result of the investigation, approximately 400 players were temporarily suspended based on evidence gathered,” Square Enix stated. “Approximately 550 players who committed more serious misconduct had their accounts banned.”

So in a time that many MMOs are trying desperately to keep players on their servers, Square Enix is cleaning theirs. Apparently those 550 players are getting a permanent ban from FFXI.

I know the writer Shabibity is a huge FFXI player from the server Bismarck. I wonder if he knows anyone who has gotten hit by the ban, or suspension.

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Square-Enix to port Final Fantasy Legend II to the DS

Posted by Altered Confusion on January 15, 2009


Square-Enix has announced that they will be releasing yet another port onto the Nintendo DS. the game they have chosen is Final Fantasy Legend II, also known in some circles as SaGa 2. This game was made its presence known on the original GameBoy.

I have to say that the games that Square-Enix has been remaking/porting as of late have been the games that truly deserve to have another moment in the sun.

There aren’t any concrete dates for the release of this game, but when there is I’ll be sure to post them.

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Final Fantasy XI Review

Posted by Altered Confusion on December 23, 2008


I’ve played a ton of MMOs, it seems, lately, and it has dawned on me that I had still not sampled one of the MMOs that seems to have survived through the ages, Final Fantasy XI. After a hell of a sales pitch from one of my friends I decided I’d blow the $19.99 for the game and all of its expansions. 

The music and sounds are those of almost any Final Fantasy you’ve ever played, which is a fantastic thing. Sure the battle music gets a bit old after you thousandth battle, but at least you weren’t trying to play the game without the volume from the very beginning.

the graphics are somewhat of a mystery. Maybe I’m just cursed by when I installed, and didn’t check to folder with all the different little things, I found that running the game made me want to pull my hair out. The defaults thrusted on a 19″ Wide monitor made the game look like it came out of the mid-nineties. I scoured the in game menus looking to see if I could change the resolution but was stumped. Thankfully I discovered the folder with all the utilities and was able to set the resolution to something a bit more bearable. the graphics aren’t going to blow you away, you have to understand that they are meant for the PS2, XBOX360, and the PC. The character models and creature models are what you’ve seen in past Final Fantasy titles. 

The controls are where it really starts to get weird, and I think there are droves of PC MMOers that go nuts over it. Your movement is dictated by you pressing the numpad keys, that’s right no WASD. Sure you’re going to be able to use the Tab button to toggle through all the available targets but the majority of the game is played from the numpad. Want to bring up the menus press the minus on the numpad. You know I never thought about it but I wonder what would happen if you didn’t have a numpad for the PC, that would be interesting to find out (if anyone plays FFXI without a numpad how do you do it, please leave a comment). 

The gameplay, now where do I start, you are going to find that this is where all the MMOs come together. You’re going to have to do a bunch of retrieval missions, along with other common quests. I do like the fact that you can personalize your map of the region you are currently in with markers, but accidentally going into a place that you don’t have a map for, and not being able to discover that area as you explore does grind on my nerves. You’ll also find that there is a lot of grinding to be done, for those not really familiar with this popular term in RPGs it’s when you have to beat up on monsters constantly to level up to a level in which you can actually complete the quest you were given. Speaking of quests this is where my true qualm with the game comes in, unless you are the kind of player that likes to randomly talk to NPCs dotted all over the place you’ll never get a quest. It was by luck that I found my first three, and I’m a level 12 Red Mage. If there was one thing that I think could make this game rock my ever-living socks off it would be the ability to see what NPCs are worth talking to, and maybe being able to locate them on the map when you are trying to get back to them. This game has turned into the classic example of a game that requires the player to play with a FAQ of some sort, or end up becoming the most accomplished, leveled up character, who has never done a quest.

If you want a MMO which is solid and has been around for a while, and has expansions still reportedly in the works, this might be for you. I just warn you with any MMO its a time sucker, and with the amount of grinding you’re going to have to do in parts, its really going to drain the time. I personally really don’t like playing a game with a FAQ on the other screen, but with this game if you’re going to succeed you’re going to need it. Final Fantasy XI with all its ups and downs gets a 7.4 out of 10.

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Final Fantasy: Crystal Chronicles: Echoes of Time International Play

Posted by Altered Confusion on December 11, 2008


It has been said that this crazy game, the one that will be playing on not only the Wii but the DS and there is to be inter-console gameplay, will allow for international online play. An interesting concept in theory but how do they hope to get around a small little barrier such as language? 

Well I’ll tell you, they are going to do away with trying to type in your chat, they will give you a defined set of phrases that you can use in the game, and then like magic those phrases will easily be translated over to any language that is supported by the game. 

I’m still wondering about the functionality and the similarities/differences that the Wii and DS version will have, but adding the language thing on top of that, are we making a dumbed down Final Fantasy XI with off-line play?

Well if Square-Enix allows time to iron out almost all of the wrinkles I think we, as a community, are in for one hell of a treat.

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Final Fantasy XI: Wings of the Goddess Review

Posted by shabibity on October 28, 2008

The latest expansion for Square-Enix’s Final Fantasy MMO takes players into the past during the Crystal War era, which took place before the original storyline of the game. Using the idea of an epic war, they added several new features to the MMO including the Campaign Battle system which allows players to fight on the front lines.

Most of the new game content focuses on the new Campaign Battles and 2 new job classes, Dancer and Scholar. The new classes are useful additions to the game, mostly used to support other players with their abilities.

The Campaign Battle system provides a method for gaining experience points without having to join experience parties. For the most part it’s fun and provides a good alternative for gaining experience points, but is poorly designed for the game’s capabilities. It tries to place too many players and NPCs in one area, often resulting in drastic slow down and being disconnected from the game even on high end game machines and broadband internet connections.

Several new monsters and new equipment for players were also added to the game, but have fallen into some of the same problems the game has with other rare monsters. Many rare monsters have predicable methods of spawning in the game, usually on a timer such has 21-24 hours after it was last killed. Because of this, and the extreme value of the items these monsters drop, many of these monsters become monopolized by players using hacks to claim the monster when it appears. Square-Enix routinely deletes hundreds of characters for various hacks, but has not been able to ultimately stop monster monopolization, and as a result, many players face little if any chance of being able to fight these monsters themselves.

Square-Enix has come out with several updates since the expansion’s release, but they have mostly focused on content not exclusive to this expansion. Aside from a few new monsters to hunt, not much has been added to the game for veteran players, aside from 2 new job classes to experiment with. Players who focus mostly on leveling and are tired of the experience party grind will enjoy the campaign battles and ops, but so far this expansion has not proven to be a necessity for players. Square-Enix routinely releases large updates that add new content to all aspects of the game, and more is definitely on the way for this expansion, but until some more Wings of the Goddess exclusive content arrives, veteran players are still going to be focused on content in the older expansions.


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Final Fantasy: Crystal Chronicles Next Chapter Revealed

Posted by Altered Confusion on October 1, 2008

For those of you that are interested in information revolving around the sub series of Final Fantasy games, Crystal Chronicles, Shonen Jump (a Japanese Magazine) has revealed that the sequal, Echoes of Time is on its way. The Japanese release date for it si January 29th, which if my math is correct would place the US version probably at June 2009. There will be two versions that will be released at the same time. One for the Wii, and one for the DS. The rumor is that players will be able play simultaneously using both systems. Also the use of a player’s Mii character can be used on the DS, which makes me wonder if this is a way to allow for character customization.

Once again I’ve opened up a can of worms on this one. I wonder if you’ll just have your drabbly dressed Mii running around in the game or if you’re going to be able to pimp them out with Final Fantasy gear. I would really hope that that is how its going to go. Also with the possibilty of playing both the DS and the Wii version at the same time are we thinking Wi-Fi connectivity? Are players going to have to be on the same network or will they be able to adventure over the internet? Is this Square-Enix’s secret way of testing out the waters for an MMO for the Wii?

One can only hope. It is my experience that players, such as myself, have very lofty dreams, and if those realities even get close to those dreams we’re talking serious bucks for the developer and publisher, and very happy players.

I’m sure there will be more to this story as time goes on, but for now the sky is still the limit with the combination of the Wii and DS connectivity.

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Final Fantasy Tactics: The War of the Lions Review

Posted by Altered Confusion on September 29, 2008

Final Fantasy Tactics: The War of the Lions is an update to a very loved PlayStation game. Well it is sort of an update and then again its a port. It takes the game of old and puts some new shine on some places, and gives some additions to others. If you liked the game the first time around you’re going to like it this time around as well. FFT puts you in the land of Ivalice where you will have to assemble a group of characters and battle to save a princess and a nation.

The graphics are fitting for the PSP. I get the feelings of nastalga from the battles, but at the same time the addition of the cut-scenes make me want to play the game in its entirety again. Menus are crisp, and the characters are looking as good as ever.

The controls are solid. You’re not going to find much to complain about, the only thing I had was a couple of frustrating minutes as I tried to figure out how to rotate the battlefield, once that was accomplished, I had no qualms. To do so, just so you know, all you have to do is use the analog pad on the PSP.

The music is the one thing about the Final Fantasy franchise as a whole that sets them a world appart. The music and sound sticks with you, it fits with the game that you’ve playing, and there’s a good chance if you play the game long enough that you’re going to find yourself trying to download it for your Mp3 player, then again that could just be me.

The game is a fantasy turn-based strategy game that is played out in 3D battlefields. You’ll gain and lose characters that you can use in the battle. There are many different classes to mold your group with, as well as spells and items. To be completely honest with you you’re looking at 60 to 80 hours, bare minimum, of content. Now I know that that amount of time is stretching it, even for me, but I promise that you are not going to be disappointed if you think this is your cup of tea. Another thing is if you’re one that likes to have a game that has a real storyline, you’re not going to be disappointed by this epic. This game has lost nothing in its 10 years, and its gained even more, 9.5 out of 10.

Interested in more gaming news, then follow the link to the new site.

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Final Fantasy Fables Chocobo’s Dungeon Review

Posted by Altered Confusion on August 24, 2008

Final Fantasy Fables Chocobo’s Dungeon is the latest in a push to create Rogue-like games. You play as Chocobo traveling through different dungeons, all of which are randomly generated with a  couple of exceptions. The move to have this game on the Wii, in my opinion, was because that’s what the contract was for. The Wii-mote’s abilities are never used. This game utilizes the classic controller accessory, and it uses it well.

The graphics for the game are exactly what you’d expect on Wii, there wasn’t anything that really put it over the top, but they stayed true to the older Final Fantasies with their character designs and the classes that were present in the game.

The music is the thing that really had me playing this game a ton. The music was either remixes of old favorites from the Final Fantasy franchise, the exact song from them, or something that was made in the same vein.

The controls as explained before were made for a controller not a Wii-mote, but as is the formula with most rogue games the game play doesn’t need anything fancy as the game is turn-based, and in a grid format.

Now at first I didn’t think I was going to like this game because I was already 12 hours in and I felt like I hadn’t accomplished anything but do excessive grinding over and over again in a specific dungeon, but soon into the 13th hour I started to see the game start really unfold. This game has you watching not only your life and your “magic” but your hunger as well, when you hit zero for food you start to lose life every step you take. The thing that I like about this game was that there was a guaranteed place in town where you could always get some food before going into the dungeon. Another thing is that the dispersal of items was seemed sometimes a bit lop-sided towards a certain type, but for the most part the items were appropriate for the time and place you were in the game. As stated before you get to play as Chocobo and you gain the ability to enter people’s minds to find fragments of their memory that will help you discover what has happen to the village that you just turned up in at the beginning of the game. You’ll also have to awaken the guardians of the elements, in this game fire, water, light, and dark,  to help you figure out how to stop the destroyer.

If you don’t mind some repetition from time to time, and want a good solid game with music that you’ll find enjoyable, then I recommend this game. I give this game an 8.9 out of 10.

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