Altered Confusion™

The Place For Game Reviews and Comics

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Posts Tagged ‘I-pod’


Posted by Altered Confusion on February 11, 2009

Altered Confusion has now officially moved. If you are arriving here from and would like to continue to view the updates from the site please go to

If you are using the RSS feed for the WordPress site, please go to the above address and get the new RSS feed so that you can be kept up to date with the happenings.

Its been a long couple of days but we finally have the site up and running, there’s still work to be done, but we feel confident enough for the public to see it. So go on over and check it out. We also have the first podcast up.

Speaking of Podcasts you can also check us out on I-tunes, that’s right, we’ve got an approved podcast that you can download for free. The first podcast is basically me (Charlie, Altered Confusion, etc) talking with the prolific commenter, Zealeus.

The RSS Feeds are broken down on the new site in the following way:

– News
– Reviews
– Comics
– Podcasts

Hope to see you on the new site, and thanks for the support WordPress, but it is time to move on to another site.

– Charlie

PS: Depending on how fast it goes the URL may or may not work immediately, but soon you’ll be connected to the new site, and all of its features.

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Apple I-Touch: Rick Rocketson Review

Posted by Altered Confusion on January 11, 2009


Rick Rocketson is a 2-D platformer for the apple i-phone and i-pod touch. You are, to the best of my ability, some crazy space guy in a tin can suit. You have a blaster gun, as well as the ability to throw grenades. You will be traversing level after level trying to collect items and keys.

The controls are what make this game, or I should say break this game over its knee and effectively kill the momentum that builds in the game. You can either have the controls shown on the screen (probably the best option), or you can basically tap on the screen and pray that the character does what you were expecting them to do. The real problem is that even with the controls on the screen you’re going to find that fat fingering is going to kill you time and time again.

The graphics makes it look like a semi-early flash game.

The music sounds like an early PC game.

This game could have been a really good one to have if there was some way to make the controls a bit tighter, but as it stands unless you want to put in the time to thoroughly master the controls you’re going to put this game aside. Rick Rocketson gets a 6.4 out of 10.


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Apple I-Touch: Topple Review

Posted by Altered Confusion on January 11, 2009


Topple is a stack’em puzzle game where you’ll be given different shapes to stack on top of each other trying to reach the goal line, and if you can do that then you can aim for the bonus line. This game is for the apple i-phone and i-pod touch.

The graphics are not going to dazzle you, but they don’t have to. Each block has its own personality which is shown with their faces.

The sound is pretty basic all you really need is some background music, and that’s what you get.

The controls are simple. You can at any time pick up a piece by touching the screen where that piece resides, you can also place a second finger that can then be moved which will rotate the piece. Another thing that you can do is you have the ability to quickly move the piece off the screen to get rid of it, as well as tilt the device a little bit which will cause the pieces to move.

There are different levels with different heights to achieve, as well as different bases, where you’ll be placing the blocks. This game is something I can see myself playing for a bit when I have a need to play something quick. I don’t think this game really has that much staying power on my touch though, I think once I’ve gotten through all the levels I’ll be moving on to other games and leaving this one in the wind. As a result this game gets a 7.3 out of 10.

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Apple I-Touch: Crazy Penguin Catapult Review

Posted by Altered Confusion on January 6, 2009


Crazy Penguin Catapult has you launching penguins ready for war into different levels to try to take out the vicious Polar Bears. This i-pod touch/i-phone game has a lite version and a full version, so for those who are intrigued but not ready to pay you can get a sampling for this game.

The controls are all touch based. You will have to tap the screen at the correct time to launch your penguin troops, as well as decide when the penguins need to descend upon the unsuspecting polar bears.

The music/sound is cartoony, and to be completely honest grates on one’s nerves after about 5 seconds. I don’t know what I’d really expect for a game like this but I’d much rather play this game with the sound off.

The graphics aren’t too bad for a game on the Apple platform. They look like they came from a good quality flash game.It is refreshing to see that there is animation in this game and that everything doesn’t look static.

The object of the game, as stated previously is to launch penguins into battle to try to take out the polar bears. If memory serves me correctly a penguin, once it has made initial contact, can bounce around for about 3 to 4 bounces. If you do well enough on a level you will be able to move around a map, and possibly unlock some special abilities for your penguins.

This game can get a bit frustrating when it comes to precision releases of the penguins, if you don’t time it right they won’t make it out onto the level, but other than that the game is definitely entertaining. If you want a game that you can play within small time frames, and requires a bit of strategy to go along with it, I think you’ll like this game. I give this game an 8.3 out of 10.


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Apple I-Touch: TapDefense

Posted by Altered Confusion on January 2, 2009


Tap Defense is a game that is going to cause you to lose all track of time. In the same vein of Crystal Defenders, PixelJunk Monster, and Desktop Defender, if you like those then you’ll like this one. I have to say that this is a game that pleasantly surprised me.

The sound, well as far as I know, is non-existent, I’m sure I was just dumb and didn’t turn on an option somewhere, but at the same time I was able to continue to listen to the podcast I was tuning into while playing, so I really can’t complain whatsoever.

The graphics aren’t going to impress anyone, but they are sufficient for the platform, and the type of game that it is. All the different towers look unique, and their attacks match what the towers are suppose to be shooting.

The controls are really solid. It’s simply based on tapping on the screen, and it feels perfect for the game.

The gameplay is what you’d expect, you’re going to have to defend a path from hell to heaven with towers. You can upgrade those towers when you have the money you earn through the level. After a while you can even research new tower types to help slow or kill your enemies. One thing I will point out, at least when playing on easy, you’ll be gaining a 5% return on your current gold count for a level successfully completed. I personally got to level 29 before I saw every monster just enter heaven and end my game.

This is one of the few games that I don’t think the fact that it is free is the thing that ultimately sells me on the game. Sure the level is repetitive, and the monsters basically just come over and over again, each time a bit tougher, but with the strategy involved, and the fact that time seemed to fly when I was playing I’m going to have to give this game a 9.2 out of 10.


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Puzzle Quest coming to I-pod

Posted by Altered Confusion on December 23, 2008


The phenomena that is Puzzle Quest has now come to the I-pod phone and touch. This game has appeared on, what seems like, every given platform out there. You will be playing as a warrior that will be battling different monsters and creatures by playing a puzzle game. Believe me when I say that the DS version and PC version which are the same thing but just slightly different took complete control over my gaming. 

D3 has announced that Puzzle quest will be released in 3 different chapters, each will be priced around $9.99. There has been no word on if these will all be original or if they will be ports of the game. I personally think it would suck if you put $30 into a game that you may have beaten in its entirety before only because you’re afraid you might be missing out on something new and cool. 

From some of the screenshots this game looks like a prettier version of the DS version, but we’ll see what actually happens.

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Konami Reveals MGS Mysterious Site

Posted by Altered Confusion on December 17, 2008


Konami has revealed their mysterious Metal Gear Solid game, it is going to show up on the Apple Touch and I-Phone. Metal Gear Solid Touch will allow you, the player, to go through initially 8 levels with the characters of MGS4.

Other than that there seems to be little information outside of the fact that it is slated for Spring 2009. Along with this release Konami is going to be trying to get out the following as well

Dance Dance Revolution S Lite
Silent Hill: The Escape

Looks like the move to get into the latest and greatest is hitting Konami. I can see this move as a financial one, and one to cash in on the growing popularity of the Apple device as a legitimate gaming platform.

We’ll see if these games really strike an audience, and if they do how fast other companies will change gears to get their games out for this platform.

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Apple I-Touch: Trace Review

Posted by Altered Confusion on November 10, 2008


If you are looking for a free game in which you can change the level just by a movement of your finger, then I’ve got a game for you. Trace, a game in which you will be trying to get your little red man across the level by drawing platforms and jumping, will test your intellect as you come up with inventive ways to win.

The graphics are very simplistic, to be honest it looks like a kid just made it with a box of crayons, but to my surprise its not the graphics that make this game. You’ll see several different levels, a fire area, a water area, and more.

The controls for the most part are solid, you’ll be able to use your finger to create and erase platforms for you little man. You’ll also get to control your little man with the arrow keys. Sometimes the placement of your finger and where the line actually draws is a bit off and that can be a bit frustrating, but once you’ve gotten a handle of where you need to touch the game becomes very playable.

The sounds I really don’t care for so I usually play this game with no sound.

The game is solid once you’ve got a handle on how things work. There will be some levels that will infuriate you and then there will be levels which will make you feel like they were just trying to fill a quota. The truth is that this game has a ton of levels to mess around with and once you start playing and getting a handle on things you’re going to want to beat the game, and if you accomplish that you’re going to be thirsting for more. I give this game an 8.2 out of 10.

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SquareEnix announces I-Phone Game

Posted by Altered Confusion on October 30, 2008

Attention i-phone/ i-pod touch users dying to have a SquareEnix game to play. I have some good news, finally SquareEnix has announced Crystal Defenders. Of course the game will be based around the Final Fantasy feel, and will be considered a map-based “defense simulation” utilizing the touch screen interface of the product.

I have personally been dying for a SquareEnix game ever since they announced the Song Summoner game, that sadly was just for the more generic i-pod (aka: No touchscreen). I’ll be interested to see what this game will be like, and how it does. SquareEnix, in my opinion, knows a winning formula to get their games in the hands of their ravenous fans, even though sometimes their games might not be the twinkling gem that people were hoping for.

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Apple I-Touch: Vay Review

Posted by Altered Confusion on September 29, 2008

Vay is the one game that I’ve actually purchased from the Apple App Store during all my time of looking for a good game. If you haven’t noticed I’m a bit of a RPG freak so I figured I’d pick up one that is a port from a known system. Vay is a 2D RPG that will have you traveling all over the kingdom, gaining friends, beating up bad guys, and saving the world. You know the very unique storyline.

The graphics are what they were on the Sega CD system, though the battle screens look like they’ve seen a bit of work. Overall the graphics are not going to blow you away.

The controls get a bit tricky, what I wouldn’t give to have a controller in my hand. The tap the screen method can sometimes leave you feeling a bit empty.

The sound leaves you feeling like you are truly playing an older game. Sure there might have been some smoothing in the rhythms and harmonies, but its going to give you a nostalgic feeling in the end.

The overall game is solid, then again it is a port so I wouldn’t expect it to be a total miss. Until you’ve played the game a bit expect to be completely lost when trying to transverse the map. Also don’t take time off from the game because you are going to find yourself absolutely lost in what you need to do.

I do like the fact that this game is on the apple device, it gives the developers a chance to keep tweaking the system to get the most out of the experience. I’ve already seen a good improvement in the menu navigation. I will warn those who buy this game. Once its install on the system, reset your device, otherwise there is a good chance that the game will not run and it will frustrate you. I give this blast from the past a 7.8 out of 10.

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