Altered Confusion™

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Posts Tagged ‘MMO’

Runic Games Announces Plan for Torchlight MMO

Posted by Altered Confusion on March 23, 2011

Well at least there is some intelligence out in the world. Runic Games has announced that they will not be trying to put into place a subscription plan. They know that its probably not worth trying to go head-to-head against the juggernaut that is World of Warcraft.

Want more of the story, then head over to the Main Site.

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Sherwood Dungeon 2.2 Goes Live

Posted by Altered Confusion on February 28, 2011

Maid Marian Entertainment’s browser based MMO, Sherwood Dungeon, has just come out with the latest version (2.2). In this version you’ll get to see small tweaks here and there but the bit news is that there will be new locations to explore, and new pets to gain.

Want more of the article? Then head over to the Main Site.

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Fantasy Earth Zero is Shutting Down

Posted by Altered Confusion on February 7, 2011

The fate of yet another F2P MMO seems to be sealed. Fantasy Earth Zero will be closing completely in March of this year. Here’s a letter detailing exactly how its going down, as well as thanking all those out there that played the game:

want more of the story? Just click the link to view the whole thing on the Main Altered Confusion Website.

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DC Universe Online Review

Posted by Altered Confusion on January 24, 2011

DC Universe Online is a MMO (Massive Multiplayer Online Game) for the PC (and soon the PlayStation 3), in which you get to create your own Super hero, or villain and take on many of the different famous locales in DC comics. You will be divided into either the hero faction or the villain faction. You’ll get to see one another on the battle field of PvP battles.

want more of the review? Just click the link to view the whole thing on the Main Altered Confusion Website.

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Cryptic Studios releases Star Trek Online Screenshots

Posted by Altered Confusion on February 3, 2009

Cryptic Studios, the driving force behind Star Trek Online, has just released a handful of screen shots for the public’s viewing pleasure. There still isn’t a release date for the game, but at least these pictures will hopefully give us a glimpse into what is to come.

To be completely honest this game is going to either going to excel in a world where only a few MMOs, pay to play MMOs, truly thrive, or its going to tank and we’re looking at the next Tabula Rasa.

I think because of the universe and lore that has been created over so many TV shows, there is definitely going to be a following. I wonder if the characters that we grew up with will be the ones handing out the quests as you traverse the galaxy. Which brings me to this question, Star Trek was all about exploring the unknown, so how much of the unknown will people get to search. Is this going to be an EVE Online clone? Will players be able to control ships, land on planets, move around the entire interior of the ship?

If the answer is that you’re going to be able to assemble your own crew, build a ship, be able to move all around the ship, explore the far reaches of the universe, explore planets with true depth, and basically do anything else that they could do on the shows, I think that this game is a gold mine. If this game lacks the robustness that it needs to be a true Star Trek game, there may be riots from those who find skimping on one part or another a sacrilege to Star Trek. Only time will tell, and hopefully this game will have a happy ending.



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Runes of Magic: Store Announced

Posted by Altered Confusion on January 20, 2009


Runes of Magic, the MMO from Frogster, in which the creators are quoted in saying they took the best of all MMOs and put it in their game, now has a micro-transaction item shop open to the public. For those willing to fork over some cash you can now gain items that will help with your adventures, and lessen the grind.

For those who don’t know, Runes of Magic is a free to play MMO, at least in the states, but I’m sure that’s a global thing. Frogster America released this press release to unveil not only the store, but also give people who haven’t tried the game yet a look at what the game is all about.

SAN FRANCISCO – January 20, 2009 – Frogster America, Inc. today announced that the item shop for Runes of Magic, the Massively Multiplayer Online Role-Playing Game (MMORPG) that is redefining the standard for free-to-play titles, is now open and players have the option of purchasing items that will enable them to achieve their goals in the game world faster. With an exciting and engaging story, more than 1,000 quests at launch and 30 character class combinations, Runes of Magic is the most immersive, content-rich, free-to-play MMO game ever created. The item shop will allow players that are interested in a specific item, or too busy to wait for random item drops, to quickly upgrade their armor, weapons, spells and more.

“Runes of Magic is a free-to-play game, and we want to ensure we are creating a game that appeals to the widest possible audience,” said Sean Kauppinen, president and CEO of Frogster America, Inc. “Many players don’t have the time to wait for randomly dropped items that could enhance their overall gameplay experience. For those players, and players that have their heart set on a specific item, we have opened the item shop and are looking forward to delivering a fun, immersive, and social online game that appeals to the widest possible audience.”

Runes of Magic went into the open beta in December with English and German versions, and more than 300,000 players have already entered the world. Anyone interested can now download the game for free at:

About Runes of Magic

Runes of Magic is the Massively Multiplayer Online Role-Playing Game (MMORPG) that is redefining the standard for free-to-play titles. With an exciting and engaging story, more than 1,000 quests at launch and 30 character class combinations, Runes of Magic is the most immersive, content-rich free-to-play MMO game ever created. More than 300,000 people have already signed up and entered the world with hundreds of thousands more expected as word of the game’s features and community spread each day. Already a winner of multiple awards for its content and overall gameplay, Runes of Magic is expected to be a major international hit in 2009 and beyond. For more information, please visit:

Runes of Magic features

· Free-to-play: no monthly fees, free download
· Extensive dual class system (six primary and secondary classes)
· Versatile spell- and attack-combinations
· Enthralling background story
· More than 1,000 quests and quest series on launch
· No zone boundaries thanks to seamless architecture
· Dungeons: Instanced and tile based as well as persistent
· Individually developable skills and spells
· Armor sets with special bonuses
· Dynamic item system with hundreds of runes for upgrading
· Optional PvP system with arena battles and guild wars
· Ranking system with player-ranking lists
· Multitude of unique mounts
· Epic crafting system with the chance to improve existing items
· Personalization of player houses through individual furnishing
· Reputation system
· Customizable user interface with the option to use Add-Ons
· Map and radar system to find dealers, resources and quests easily
· In-game auction houses for trading items
· Teleport-Runes for instant travel
· Mouse and keyboard controls for movement
· Regular updates with new content
· Cross-server fights in three-server-battle in development
· Guild houses in special zones in development

I personally, if I go back to the game, will not be spending my hard earned money on weapons. I’m not a huge fan of fast tracking certain aspects in a game, where those who truly want to play it get penalized for not spending money. We’ll see how this game fairs overall.

Interested in more gaming news, then follow the link to the new site.

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Jolt Online Announces the return of Zork

Posted by Altered Confusion on January 16, 2009


Jolt Online has announced that they will be bringing the Zork name back with Legends of Zork. This will be a casual web-based MMO that will be playable from your PC or i-Phone (which I’m assuming if you have an i-pod touch and are on a wireless network would work as well). There has been no mention if the game will be subscription based, but there has been talk of micro-transactions being associated with the game so we shall see.

It’s good to hear a good solid game series’ name mentioned again. I got in late with the Zorks, so I can’t really comment on the text adventures, but from what I’ve heard there are those who live and die for Zork.

More Information when it comes available. There hasn’t been a release date mentioned for this title, either.

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Age of Conan to have Fewer Servers

Posted by Altered Confusion on January 12, 2009


Funcom has released that they will be shutting down a good chunk of the servers for Age of Conan in an effort to make servers more crowded, and to allow users a better experience. How many servers you ask? Well let me tell you. They started out with 49 servers and they will be shutting all but 18 down.

This game never peaked my interest, and apparently it hasn’t for many people. There are some out there, and it looks like the game isn’t completely going to pull a Tabula Rasa, but this plan does not speak well of the game’s future. From what I’ve been hearing the game, once the novelty wore off, just couldn’t really compete or distinguish itself enough from the other MMOs out there.

If there are Age of Conan players that read this site, who really like it, I hope that the game sticks around, but I really don’t like the odds that Funcom is displaying right now.

Posted in announcement, MMO, PC | Tagged: , , , , , , | 3 Comments »

NCSoft has Complaint Filed Against Them

Posted by Altered Confusion on December 30, 2008


On the MMO side of the gaming action it would seem that there is a company that has decided that the whole concept behind MMOs is theirs and is patent protected, and therefore everyone out there with one needs to be paying them royalties. has filed a complaint against NCSoft for infringing on a MMO patent and virtual world patent. The patents pertain to the use of scaling virtual spaces and enabling users to interact and chat in 3D environments. They are seeking to recover damages for the infringement as well as preventing, for the time being, NCSoft from continuing to infringe upon their patents.

If this thing really goes down how it could this could make on company very rich while crippling almost any MMO out there. My question is why wait so long, then again apparently the patents didn’t become legal until more recently. I’d like to hear comments from the public about this almost completely earth/game shattering news. If wins this suit who will be next on their list Turbine, Blizzard, or some other company? Also with the patents that are being infringed upon isn’t it possible that a vast majority of games outside the realms of MMO might be hit for these apparent fouls?

We’ll see what happens in the future, but for now that’s all we’ve got on the subject. If you are interested about obtaining a PDF version of the complaint click here.

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Final Fantasy XI Review

Posted by Altered Confusion on December 23, 2008


I’ve played a ton of MMOs, it seems, lately, and it has dawned on me that I had still not sampled one of the MMOs that seems to have survived through the ages, Final Fantasy XI. After a hell of a sales pitch from one of my friends I decided I’d blow the $19.99 for the game and all of its expansions. 

The music and sounds are those of almost any Final Fantasy you’ve ever played, which is a fantastic thing. Sure the battle music gets a bit old after you thousandth battle, but at least you weren’t trying to play the game without the volume from the very beginning.

the graphics are somewhat of a mystery. Maybe I’m just cursed by when I installed, and didn’t check to folder with all the different little things, I found that running the game made me want to pull my hair out. The defaults thrusted on a 19″ Wide monitor made the game look like it came out of the mid-nineties. I scoured the in game menus looking to see if I could change the resolution but was stumped. Thankfully I discovered the folder with all the utilities and was able to set the resolution to something a bit more bearable. the graphics aren’t going to blow you away, you have to understand that they are meant for the PS2, XBOX360, and the PC. The character models and creature models are what you’ve seen in past Final Fantasy titles. 

The controls are where it really starts to get weird, and I think there are droves of PC MMOers that go nuts over it. Your movement is dictated by you pressing the numpad keys, that’s right no WASD. Sure you’re going to be able to use the Tab button to toggle through all the available targets but the majority of the game is played from the numpad. Want to bring up the menus press the minus on the numpad. You know I never thought about it but I wonder what would happen if you didn’t have a numpad for the PC, that would be interesting to find out (if anyone plays FFXI without a numpad how do you do it, please leave a comment). 

The gameplay, now where do I start, you are going to find that this is where all the MMOs come together. You’re going to have to do a bunch of retrieval missions, along with other common quests. I do like the fact that you can personalize your map of the region you are currently in with markers, but accidentally going into a place that you don’t have a map for, and not being able to discover that area as you explore does grind on my nerves. You’ll also find that there is a lot of grinding to be done, for those not really familiar with this popular term in RPGs it’s when you have to beat up on monsters constantly to level up to a level in which you can actually complete the quest you were given. Speaking of quests this is where my true qualm with the game comes in, unless you are the kind of player that likes to randomly talk to NPCs dotted all over the place you’ll never get a quest. It was by luck that I found my first three, and I’m a level 12 Red Mage. If there was one thing that I think could make this game rock my ever-living socks off it would be the ability to see what NPCs are worth talking to, and maybe being able to locate them on the map when you are trying to get back to them. This game has turned into the classic example of a game that requires the player to play with a FAQ of some sort, or end up becoming the most accomplished, leveled up character, who has never done a quest.

If you want a MMO which is solid and has been around for a while, and has expansions still reportedly in the works, this might be for you. I just warn you with any MMO its a time sucker, and with the amount of grinding you’re going to have to do in parts, its really going to drain the time. I personally really don’t like playing a game with a FAQ on the other screen, but with this game if you’re going to succeed you’re going to need it. Final Fantasy XI with all its ups and downs gets a 7.4 out of 10.

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