Altered Confusion™

The Place For Game Reviews and Comics

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Posts Tagged ‘touch’


Posted by Altered Confusion on February 11, 2009

Altered Confusion has now officially moved. If you are arriving here from and would like to continue to view the updates from the site please go to

If you are using the RSS feed for the WordPress site, please go to the above address and get the new RSS feed so that you can be kept up to date with the happenings.

Its been a long couple of days but we finally have the site up and running, there’s still work to be done, but we feel confident enough for the public to see it. So go on over and check it out. We also have the first podcast up.

Speaking of Podcasts you can also check us out on I-tunes, that’s right, we’ve got an approved podcast that you can download for free. The first podcast is basically me (Charlie, Altered Confusion, etc) talking with the prolific commenter, Zealeus.

The RSS Feeds are broken down on the new site in the following way:

– News
– Reviews
– Comics
– Podcasts

Hope to see you on the new site, and thanks for the support WordPress, but it is time to move on to another site.

– Charlie

PS: Depending on how fast it goes the URL may or may not work immediately, but soon you’ll be connected to the new site, and all of its features.

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Announcement: Altered Confusion

Posted by Altered Confusion on January 11, 2009

Well as everyone has probably seen, it is I, the lone man posting to the website still. After some time to reflect I have discovered that I’m totally cool with that. I know that there are some people out there that are trying to get me a review or two, and when they finish their reviews I’ll be sure to post them.

As for the site, I’m happy to say that it isn’t going anywhere, well at least its not going to disappear.I’m trying to churn through as many games as I can get my hands on be it on the DS, PC, PSP, PS2, XBOX360, PS3, Wii, or the Apple i-pod touch. I can’t really say which I’m going to be paying more attention too because of the following things.

1. I have no idea what games come out when for the Apple i-pod touch
2. I have no idea what game I’ll be able to get my hands on next
3. Because I have a 9-5 job it really depends on the amount of focus I can give said game.

As for the comic, I really wish that I had more time to get more of them out. I know that I started off strong early with a comic almost every day, then a comic once a week, and now I’m trying to get two done ever week. We’ll see how that goes, but I’m definitely set in trying to make the next milestone of 100, seeing as I have just passed 50.

I hope for all of those out there that the review, comics, or both satisfy. I am curious to hear from those who venture on to my site if they have opinions on my reviews, or questions. I try to field the comments as quickly as I can, and I’m even starting to reply to the comments left previously.

Altered Confusion is also making plans to attend the following EXPOs in the year 2009.

PAX (Penny Arcade EXPO) Sept. 4-6
AWA (Anime Weekend Atlanta) Sept. 18-20

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Apple I-Touch: Topple Review

Posted by Altered Confusion on January 11, 2009


Topple is a stack’em puzzle game where you’ll be given different shapes to stack on top of each other trying to reach the goal line, and if you can do that then you can aim for the bonus line. This game is for the apple i-phone and i-pod touch.

The graphics are not going to dazzle you, but they don’t have to. Each block has its own personality which is shown with their faces.

The sound is pretty basic all you really need is some background music, and that’s what you get.

The controls are simple. You can at any time pick up a piece by touching the screen where that piece resides, you can also place a second finger that can then be moved which will rotate the piece. Another thing that you can do is you have the ability to quickly move the piece off the screen to get rid of it, as well as tilt the device a little bit which will cause the pieces to move.

There are different levels with different heights to achieve, as well as different bases, where you’ll be placing the blocks. This game is something I can see myself playing for a bit when I have a need to play something quick. I don’t think this game really has that much staying power on my touch though, I think once I’ve gotten through all the levels I’ll be moving on to other games and leaving this one in the wind. As a result this game gets a 7.3 out of 10.

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Apple I-Touch: Crazy Penguin Catapult Review

Posted by Altered Confusion on January 6, 2009


Crazy Penguin Catapult has you launching penguins ready for war into different levels to try to take out the vicious Polar Bears. This i-pod touch/i-phone game has a lite version and a full version, so for those who are intrigued but not ready to pay you can get a sampling for this game.

The controls are all touch based. You will have to tap the screen at the correct time to launch your penguin troops, as well as decide when the penguins need to descend upon the unsuspecting polar bears.

The music/sound is cartoony, and to be completely honest grates on one’s nerves after about 5 seconds. I don’t know what I’d really expect for a game like this but I’d much rather play this game with the sound off.

The graphics aren’t too bad for a game on the Apple platform. They look like they came from a good quality flash game.It is refreshing to see that there is animation in this game and that everything doesn’t look static.

The object of the game, as stated previously is to launch penguins into battle to try to take out the polar bears. If memory serves me correctly a penguin, once it has made initial contact, can bounce around for about 3 to 4 bounces. If you do well enough on a level you will be able to move around a map, and possibly unlock some special abilities for your penguins.

This game can get a bit frustrating when it comes to precision releases of the penguins, if you don’t time it right they won’t make it out onto the level, but other than that the game is definitely entertaining. If you want a game that you can play within small time frames, and requires a bit of strategy to go along with it, I think you’ll like this game. I give this game an 8.3 out of 10.


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Apple I-Touch: TapDefense

Posted by Altered Confusion on January 2, 2009


Tap Defense is a game that is going to cause you to lose all track of time. In the same vein of Crystal Defenders, PixelJunk Monster, and Desktop Defender, if you like those then you’ll like this one. I have to say that this is a game that pleasantly surprised me.

The sound, well as far as I know, is non-existent, I’m sure I was just dumb and didn’t turn on an option somewhere, but at the same time I was able to continue to listen to the podcast I was tuning into while playing, so I really can’t complain whatsoever.

The graphics aren’t going to impress anyone, but they are sufficient for the platform, and the type of game that it is. All the different towers look unique, and their attacks match what the towers are suppose to be shooting.

The controls are really solid. It’s simply based on tapping on the screen, and it feels perfect for the game.

The gameplay is what you’d expect, you’re going to have to defend a path from hell to heaven with towers. You can upgrade those towers when you have the money you earn through the level. After a while you can even research new tower types to help slow or kill your enemies. One thing I will point out, at least when playing on easy, you’ll be gaining a 5% return on your current gold count for a level successfully completed. I personally got to level 29 before I saw every monster just enter heaven and end my game.

This is one of the few games that I don’t think the fact that it is free is the thing that ultimately sells me on the game. Sure the level is repetitive, and the monsters basically just come over and over again, each time a bit tougher, but with the strategy involved, and the fact that time seemed to fly when I was playing I’m going to have to give this game a 9.2 out of 10.


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Apple I-Touch: iBowl

Posted by Altered Confusion on December 29, 2008


In my pursuit of trying to mess around with any free stuff I can get my hands on via the Apple App Store, I discovered iBowl. That’s right a bowling game for the i-phone or i-pod touch. After playing it for a while I can tell you the following, get this game, and I hope they come out with more free stuff.

The graphics are nice, there are some overlapping issues that probably only I would notice, but the game is strong enough not to be throw aside because of lack of pop. The get the feeling of 3D, and for those not really wanting to sport the crazy shoes, or spend money for real, it works.

The sounds are really simplistic. There is a sound for the ball going down the lane and there’s a sound for knocking over the pins. This only adds to the realism, of course if you are not wearing headphones, well you’re not missing out on much.

The controls are probably my favorite part. You will actually be using your device as if you were bowling. Place your thumb over the bowl button that appears and then go through the motion of bowling. If you twisted the device slightly you’re going to see it, if you bowl straight it will go straight, and the velocity in which you go through the motion will also show as the ball will either go down slow or fast.

For the price of free I have to say that this is a fun game to have on your i-phone or touch. There isn’t too much to this game but it is enough to definitely occupy your time and give you a good feeling once you’ve bowl either a 300 or close to it. I give this game a 8.9 out of 10.


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Apple I-touch: Crystal Defenders

Posted by Altered Confusion on December 29, 2008


SquareEnix finally released an Apple I-phone/touch game for all of those with those devices to play. I have to say that I was really excited for the chance to play a SquareEnix creation, seeing as I don’t own a Nano, so I can’t play their other game. As soon as I actually got into the game, however, my heart was crushed. I had played this exact game on the PC and on the PS3. Have any of the readers out there ever heard of Desktop Defender, or PixelJunk Monsters? You can now view another exact replica of that type of game.

The graphics look like a cleaned up version of SNES characters. The battlefield, or paths aren’t all that spectacular, but get the job done. The monster models are on par with the character models, and look good until you get into later waves and then you see the same model used with a different palette, or set of colors to them.

The music is once again on par with the SNES version of the music.

The controls are the following us the middle circle to confirm things, and either touch the screen or use the arrows (I recommend just touching the screen) to move a cursor around the field. You do have the option of pausing mid wave, which has saved my ass a couple of times, but there isn’t any other huge features that stick out for me.

The gameplay is as follows select your unit, make sure you have enough money for it, place the unit, and repeat until you feel that the path is well enough defended that the monsters won’t make it to the other end of the path. After each wave you will be given money to place more units on the path, or you can select a unit already placed and use some of the money to level them up so that they can deal more damage, or so that their attack area will increase.

This game isn’t the best thing I’ve ever played. I have to say that it does eat up some time, and simply because it is made by Square Enix, I can’t completely shove it to the side. I really wish that for all the wait there was something a bit more substantial to the game, but with the variety of troops, and the strategy involved I can see people enjoying it. For those who are looking for something on par to a Desktop Defender, or PixelJunk Monsters for the Apple platform, in the way of the I-phone or touch, I’d recommend that you pick this game up. I give this game a 7.2 out of 10.

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Apple I-Touch: Trace Review

Posted by Altered Confusion on November 10, 2008


If you are looking for a free game in which you can change the level just by a movement of your finger, then I’ve got a game for you. Trace, a game in which you will be trying to get your little red man across the level by drawing platforms and jumping, will test your intellect as you come up with inventive ways to win.

The graphics are very simplistic, to be honest it looks like a kid just made it with a box of crayons, but to my surprise its not the graphics that make this game. You’ll see several different levels, a fire area, a water area, and more.

The controls for the most part are solid, you’ll be able to use your finger to create and erase platforms for you little man. You’ll also get to control your little man with the arrow keys. Sometimes the placement of your finger and where the line actually draws is a bit off and that can be a bit frustrating, but once you’ve gotten a handle of where you need to touch the game becomes very playable.

The sounds I really don’t care for so I usually play this game with no sound.

The game is solid once you’ve got a handle on how things work. There will be some levels that will infuriate you and then there will be levels which will make you feel like they were just trying to fill a quota. The truth is that this game has a ton of levels to mess around with and once you start playing and getting a handle on things you’re going to want to beat the game, and if you accomplish that you’re going to be thirsting for more. I give this game an 8.2 out of 10.

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Apple I-Touch: Vay Review

Posted by Altered Confusion on September 29, 2008

Vay is the one game that I’ve actually purchased from the Apple App Store during all my time of looking for a good game. If you haven’t noticed I’m a bit of a RPG freak so I figured I’d pick up one that is a port from a known system. Vay is a 2D RPG that will have you traveling all over the kingdom, gaining friends, beating up bad guys, and saving the world. You know the very unique storyline.

The graphics are what they were on the Sega CD system, though the battle screens look like they’ve seen a bit of work. Overall the graphics are not going to blow you away.

The controls get a bit tricky, what I wouldn’t give to have a controller in my hand. The tap the screen method can sometimes leave you feeling a bit empty.

The sound leaves you feeling like you are truly playing an older game. Sure there might have been some smoothing in the rhythms and harmonies, but its going to give you a nostalgic feeling in the end.

The overall game is solid, then again it is a port so I wouldn’t expect it to be a total miss. Until you’ve played the game a bit expect to be completely lost when trying to transverse the map. Also don’t take time off from the game because you are going to find yourself absolutely lost in what you need to do.

I do like the fact that this game is on the apple device, it gives the developers a chance to keep tweaking the system to get the most out of the experience. I’ve already seen a good improvement in the menu navigation. I will warn those who buy this game. Once its install on the system, reset your device, otherwise there is a good chance that the game will not run and it will frustrate you. I give this blast from the past a 7.8 out of 10.

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I-Touch: PapiJump Review

Posted by Altered Confusion on September 18, 2008

It has been a while since I played a game in which I both drawn to and can quickly get pissed at. The best part is is its a simple game, that if I screw up I just retry and like magic its all better. I’m talking of the I-Touch/I-Phone game PapiJump. Let me set the stage for you, you have to navigate a ball that continuously bounces up through a level by tilting the device left and right.

The graphics are not meant to blow you away, and to be honest the plainess actually works for this game. You’ve got a blue background with some green platforms, and your red ball/Papi I guess.

The controls as explained before are simply tilting the device left and right so that the ball lines up with another platform so it can be used to push the ball even higher. Sadly if you slip and fall below the screen all that was there is no longer there.

I have to say that I didn’t expect much from this game whatsoever, seeing that the logo doesn’t do anything for me and it was free, but out of all the recent games that I’ve been playing, I keep coming back to this one. I give this game an 8.9 out of 10.

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